Director's Toolbox

To my fellow interactive AI artists, immersive AI performers, creative technologists, and anyone who has ever tried to make an AI character not suck in public:

We've all been there.

You spend months in your studio coaxing a soul into your AI character. Opening night arrives, and within an hour, some clever kid has convinced your "wise, ancient oracle" to start beatboxing. By closing time, it's drifted into a depressed philosophy student riffing on Nietzsche. The specific OSC messages you needed it to send to your TouchDesigner patch? A distant memory.

You're left debugging a mess instead of celebrating a success.

Creative chaos monster in studio

Here's the truth of our field:

We are all reinventing this in isolation. We whisper tips to each other—"compressed memory prompts work better," "add another call to an editor model to curb the weirdness"—but there's no shared playbook. No place to learn from each other's failures or build upon each other's breakthroughs.

We are forced to direct groundbreaking performances with the digital equivalent of duct tape and prayers, at the mercy of corporate AI platforms that don't understand art and will break our projects with their next API update.

Why Now? The Window is Closing.

The interactive art market is exploding ($5.8B to $17.72B by 2029). Yet we're still struggling with basics like: "How do you prevent personality drift?" and "Why are we each building the same messy stack from scratch?"

This isn't a startup pitch; it's a build-out. We're creating the essential infrastructure for our field—open source, MIT Licensed, and owned by the community, forever. The knowledge, the tools, and the wins stay where they belong.

Our Vision

Think of this like TouchDesigner or Processing in the early days—not perfectly polished, but built by and for the community to solve the real, gritty problems we actually face in AI performance direction. This is a toolkit where your clever AI character workarounds become building blocks for everyone.

Part 1: The Director's Toolkit (Our Shared Foundation)

This is the core: a free studio to let us move from wrestling with prompts to actually directing performances.

Author Scenarios, Not Just Prompts

Write modular, plain-language "scenes" that define behavior. These become reusable, shareable recipes.

"When the vibe gets low, tell a specific short, uplifting story and trigger the 'warm sunrise' lighting preset."

Simulate the Chaos

Test your creation against the beautiful, brutal reality of an audience before you deploy.

"Generate thousands of chaotic user journeys overnight and wake up to a 'greatest hits' and 'worst failures' reel."

A Living Library of Creative Knowledge

Every successful interaction, every clever rule, every "magic moment" can be shared back to the community, so we can finally build on shared best practices, not isolated hacks.

"Your breakthrough with gesture recognition becomes the module that saves another artist three weeks of debugging."

Part 2: The Ecosystem (Our Collective Brain)

The Toolkit is the entry point. The long-term vision is a self-improving ecosystem for interactive AI.

Let's Build This Thing

This isn't about capturing a "multi-billion dollar market." It's about empowering a thousand artists to create experiences that are currently impossible. It's about creating a shared language and a collective intelligence for an entirely new art form.

We're starting with the essentials: a robust tool for scenario authoring and simulation. But its soul will be the community that forms around it.

Email Updates

First access to alpha releases, community updates, and roadmap progress. No spam—just substantial updates when we have something real to share.

Discord Community

Connect with peers, share disaster stories, and help shape the roadmap:

#urgent_requests • #show_and_tell • #developers • #best_practices • #debug_hell

Built by artists, for artists.

Stop reinventing alone. Start directing together.